Below are the fine arts modules (not courses), their duration in hour(s), price and content. By combining the dependent modules, you can define your own course. Click course fee calculator to choose modules and fee structure. Each topic in the module is designed using SMART methodology, which maximizes the retention and minimizes the learning curve –
- S – Specific
- M – Measurable
- A – Attainable
- R – Relevant
- T – Time-bound
Fine Arts Module
Legends : 🎨 = Course name | 📌 = Advance
OBJECTIVE OF THE COURSE
- To unlock latent fine arts abilities of mind i.e. to develop creative abilities and learn artistic skills, by exposing the participants through various processes, medium, materials, methods / techniques, tools and technologies, using unique teaching methodology, which covers various subjects.
- CREATIVE ABILITIES – Creativity ability is the skill and talent to use imagination to create or solve.
- ARTISTIC SKILLS – Artistic ability includes skills and talent to create fine works of art.
- ARTISTIC PROCESS – Artistic process is set of sequence of steps to create an artwork.
- MEDIUM – An art medium, is a material used by an artist to create an artwork. Vaious mediums are graphite pencil, colored pencil, charcoal, acrylic, oil, watercolor and clay etc.
- MATERIAL / TOOLS – Equipment and material used by an artist to create an artwork.
- TECHNOLOGY – Computer software used by an artist to create an artwork.
- LEARNING METHODOLOGY – Techniques and processes to learn visual fine art.
- SUBJECT – Subjects are portrait, human anatomy, landscape, drawing from life, drawing from still-ife and abstract art.
MIND OF AN ARTIST
- PERCEPTUAL OBSERVATION – Mind of a visual artist has a special ability to perceive objects differently using acute visual awareness, which includes dimensions of space, colour, shade and textures etc., unseen by normal people.
- META-PERCEPTION – Thereafter artistic mind manipulates the above Perceptual Observation with an aesthetic sense, and generates a modified qualitative artistic response, which satisfy most of Principles of Design.
- CREATIVE INTERPRETATION – Then the artistic mind,using Element of Visual Art and Principal of design, improvises and refines the above Meta-perception, which results in a unique creation. This improvisation process evolves the artwork from abstract to concrete using navigational and reference points.
BRAIN AND VISUAL FINE ARTS
- LEFT – feminine, unites, emotional, fluid, spontaneous, experimental, synthesizes, intuitive, subjective, whole, image, risk, random, doer, feeling, imaginative, believes, fantasy, ida nadi, controls right body.
- RIGHT – masculine, divides, rational, planned, structured, theoretical, analyses, logic, objective, details, language, safety, logical, thinker, facts, propositional, knowing, reality, pingla nadi, controls left body.
INNATE VS ATTAINED ARTISTIC ABILITIES
- Some people do have innate abilities, and thus can naturally perform better than others in a particular subject. They have revered interest in the subject, and progressively improve their skills with uninterrupted practice (google Neuroplasticity). But talent can be also be learnt and developed by those consider untalented. They can also achieve similar result with intense practice. The fact is that people are often more creative than they think. It’s said if you can write, you can draw as well. Everyone can learn to draw and paint, and they do it extremely well. Spending time with an artist can help you unlock your artistic abilities and the required skills. You can learn to draw by drawing, which can be achieved by experimenting with art material of different types.
- INCEPTION – inspiration or trigger from an idea or from event of life.
- INCUBATION – acute observation, research, synthesis and imagination on the trigger.
- ILLUMINATION – ideation and conceptualization.
- ITERATION – evaluation and improvisation.
- IMPLEMENTATION – using artistic process.
- IMPROVE – share, take feedback, learn and improve, PDCA process.
- DESIGN – breaking down and arranging the objects into geometric shapes & platonic forms as per principal of design.
- PLAN – tools, material, methodology and techniques etc. required for execution.
- DRAWING – sight-size, measurement, pencil, envelope, outer boundary, height, width, angle, triangulation, horizontal / vertical lines, diagonal lines, geometric shapes, relative position, relative size, proportions, negative space, grid, gesture line (CSI), avoid tunnel vision / smaller details later, major & minor planes, median or sagittal plane (left & right), parasagittal plane, frontal or coronal plane (front & back), transverse or axial plane (upper & lower).
- VALUE / COLOR – volume, dark zone, light zone, value spectrum with darkest to lightest shades, value gradation, color and texture.
- PROTECT – dust, humidity, UV rays, temperature, pest, pollution, cleaning, acid, transport, cleaning, fixative, frame.
- Soft pastels.
- Graphite pencil.
- Charcoal pencil.
- Colored pencil.
- Oil pastels.
- Fabric paints.
- Oil paints.
- Glass colors.
- Digital art.
- Mixed media.
- EQUIPMENT – equipment, hardware, software.
- An interaction will expand the participant’s “Open Area” (Johari windows), which enhances the participant’s knowledge, skills and experience related with art domain. These interactions will be of following 3 types –
- Tell: An artist can disclose and demonstrate his techniques to the participant
- Shared discovery: Participant and artist can work together to explore participant’s hidden skills
- Ask: Participant can take a feedback about his art work and thereby improve upon
- Human anatomy.
- Drawing from life.
- Drawing from still life.
- Abstract art.
- Craft work.
- Digital art.
BENEFITS OF FINE ARTS
- Visual fine art activities are therapeutic and improves cognitive abilities, focus, concentration, fine motor abilities, imagination, patience, critical and creative thinking etc., which in turn leads to practical benefits such as better decision making, solutions to the problems, organizing capabilities, self confidence, goal Setting and achieving, perfection in work, out of box thinking and joy.
- As per ancient Indian scriptures, the pineal gland is a grosser form of Agya Chakra, i.e., Third Eye and is responsible for concentration and creativity related to visual art, where creation is involved. Till the age 14 or so, pineal gland is active and fully functional. As the age advances, the pineal gland gets calcified and passes on control to the pituitary gland, which is responsible for the puberty in the children. That’s why most of the children are born artists, but they start losing their natural artistic ability as the age advances. There are many techniques, which can re-activate the Third Eye, and performing Visual Art is one of the techniques. An act of observation involves the observer, the observed and the observation. When the observer is acutely absorbed on an object, then all three fuse into each other, and pure awareness about the object remains. During this process of acute observation, conscious mind (observer) goes into a state of inertia; and control is passed on to subconscious mind, which is beyond unit, time and space. This is technically known as Samadhi (Absorption) on an object. Creating and viewing art triggers a surge in feel-good chemicals i.e. Dopamine, Serotonin, Oxytocin and Endorphins.
- Great Sage Patanjali, describe the word Samadhi in his scripture Yoga Sutra (chapter Vibhuti Pada, Sutra # from 1 to 4). When mind is fixed on an object or a place is known as Concentration (Dharana). After practice, when the concentration becomes uninterrupted, it is known as meditation (Dhyana). In meditation, when only essence of the object or place remains and also when the Self appears to be absent, that state is known as absorption (Samadhi) on an object or place. Collective practice of concentration (Dharana), meditation (Dhyana) and absorption (Samadhi) is known as Samyama, which is technical name given to the above process.
- LINE – path created by a moving dot.
- PROPERTY – horizontal, vertical, diagonal, parallel, curvy, dark, light, heavy, straight, crooked, zigzag, perpendicular, spiral, thin and thick.
- PSYCHOLOGICAL IMPACT – Curved suggest rhythm and relax or delicacy and grace, horizontal suggest stability and distance, vertical suggest determination and strength, diagonal line suggest speed and aggression, thick lines suggest strength and masculinity and crooked line suggest violence and conflict.
- HOLDING OF PENCIL – wrist / shoulder, traditional, drumstick / lollipop, paint brush, over hand, inverted.
- SHAPE – an enclosed line.
- PROPERTY – 2D i.e. length & width, positive & negative space
- PSYCHOLOGICAL IMPACT – square suggests strength and stability, circle suggests continuous movement, upward triangle suggests an upward movement.
- SQUARE – has 4 sides and variations are quadrilateral, kite, trapezoid (narrow from top), parallelogram, rhombus (diamond), rectangle, square, irregular.
- TRIANGLE – has 3 sides and variations are scalene, isosceles, equilateral, acute, right, obtuse.
- CIRCLE – variation is circle, ellipse, oval, stadium, crescent, annulus (mint).
- ORGANIC – natural, irregular, asymmetrical, free form and uneven.
- PROPERTY – 3D which depicts volume i.e. length, width, depth, planes, polygons, poly-count.
- CUBE – closed form formed by six equal squares, the angle between any two adjacent faces being a right angle.
- CYLINDER – form with two round shapes at either end and parallel lines connecting the round ends.
- CONE – modified form of cylinder with circular surface on one end and one point at the other end, where all sides or lines meet.
- SPHERE – a round solid figure, or its surface, with every point on its surface equidistant from its centre.
- COMPLEX SHAPES – torus (doughnut), dodecahedron (round with 12 faces), tetrahedron (pyramid with 4 faces), square pyramid (pyramid with 5 faces), hexagonal pyramid (pyramid with 7 faces), cuboid (cube with 6 faces), triangular prism (prism with 5 faces), octahedron (diamond with 8 faces), pentagonal prism (prism with 7 faces), hexagonal prism (prism with 8 faces), ellipsoid (planet), tube, organic and combination of two or more forms.
- EDGE – Sharp, firm, soft & lost.
- VALUE – spectrum (White, light, middle, dark, Black), source of light, local values, intensity of light, type of surface.
- TECHNIQUES – pressure, layering, lifting graphite (eraser, putty and blade), shielding or masking, lead softness (HB, 2B, 4B, 6B, 8B), paper texture.
- SURFACE TYPE – rough, smooth, soft, hard, glossy.
- TECHNIQUES – hatching, cross hatching, stippling, scumbling (small random sharp shapes to create spiky texture), scribbling (small random circular movement), contour, random lines, zigzag, smudge.
Form with value / texture
- CUBE – value, texture.
- CYLINDER – value, texture.
- CONE – value, texture.
- SPHERE – value, texture.
- COMPLEX SHAPES – combination of above.
- SOURCE OF LIGHT – proximity, axis, brightness, light zone and shadow zone.
- LIGHT ZONE – centre light, reflection of source of light (depends upon viewer), half light (6), light half tone (5), half tone (4) and dark half tone (3).
- TERMINATOR – line between light and shadow.
- SHADOW ZONE – core shadow (2), body shadow (3), reflected light (5), shadow interior (2).
- CAST SHADOW ZONE – sharpness, distance of source of light, size of source of light, crack / occlusion / cervix light / accent (1), umbra (2), penumbra (3), antnumbra (4).
6 Space (Depth / 3D)
- SIZE – size in relation to other objects.
- DETAILS – detail in relation to other objects, depth of field.
- OVERLAP – overlap with other objects.
- PLACEMENT – placement of objects on surface / plain.
- CONTRAST – contrast of value, gradation, change in plane, weight & value of line, focus.
- COLOR – warm, cool, morning, evening, opaque.
- HORIZON – background.
- PERSPECTIVE – objects in a perspective, cast shadow.
- PERSPECTIVE – perspective is creating three-dimensional artwork using height, width, depth and position in relation to each other.
- HORIZON LINE – line, low, mid, high, false/elevation.
- VANISHING POINT – 1 point, 2 point, 3 point (ant and birds view), 4 point, diagonal point on horizon line, equidistant objects of same size.
- CONVERGING LINES – from vanishing point.
- CAST SHADOW – planes (horizontal, vertical), edge points (points of plane above the ground), surface point (points of plane touching the ground), light point, shadow point, diagonal point, surface shape.
- FORESHORTENING – perspective to create the illusion of an object receding strongly into the distance or background.
- APPLICATION – shapes vs camera’s angle, architectural design, product design (isometric / 3D, top, left, right views), product improvement (PDCA), silhosettes, sequential diagram (story board, decay, process, motion), object design (earrings, goggles, scarf, bracelet, bangle, ring, hand bag, belt, shoe).
- LIGHT – refraction splits the light in to seven colors, electro-magnetic interrupted waves / packets / photons, wavelength is distance between two wave packet.
- EYES – retina, photoreceptor in retina, blind spot, visible light spectrum (VIBGYOR), visible wavelength / frequency (430 to 650 nm) / (700 to 480 THz), con (photopic vision, colors, concentration in the centre of retina, trichromatic RGB, S-cone for Blue, M-cone for Green, L-cone for Red), rod (scotopic vision, black & white), squinting activates scotopic vision.
- COLOR MIXING – additive (RGB, light), subtractive (RBY, pigment).
- BASICS – Hue (circumference), Value (vertical axis) and Chroma (from circumference to vertical axis), Color Rendering Index (CRI).
- HUE – 16.7 million colors, painters RBY, digital RGB, printers CMY, represents quality of purity of a color, 12 color wheel, primary (Red, Yellow, Blue), secondary (Orange, Green, Purple), tertiary (amber/marigold/yellow–orange, vermilion/cinnabar/red–orange, magenta/red–purple, violet/blue–purple, teal/aqua/blue-green and chartreuse/lime green/yellow–green), Black is no color, White includes all colors.
- VALUE – Black, dark, light, White.
- CHROMA / SATURATION – quantitative, White for tint, Black for tone, add grey / opposites for shade.
- COLOR SCHEMES – monochromatic, complementary, analogues, triad (triangle), tetrad (rectangle), square, split complimentary (Y), cool / passive / back, warm / aggressive / front, pastel, food, floral, stones.
- COLOR PSYCHOLOGICAL – Red / blood, Yellow / Sun, Blue / sky, Green / nature, Orange / lively, Grey / neutral, White / purity, Black / mystery, Violet / royal, culture, environment.
- APPLICATION – motifs, prints.
- DIRECTIONAL MOVEMENT – elements of arts which control movement of viewer’s eye.
- REPETITION – pattern i.e. reparation of elements of arts.
- HARMONY – rhythm in repetition to create a feeling of organized movement.
- UNITY – sense of oneness using elements of arts.
- VARIETY – variation in elements of art to increase visual interest.
- BALANCE – distribution (symmetric, asymmetric or radial) of visual weight.
- PROPORTION – sense of relation between the parts of an art e.g. sizes, amount and number of the from.
- DOMINANCE – focal point to attract viewer’s attention, abstraction, realism, combination.
- CONTRAST – intensify the effect using opposing elements of arts, which are in proximity to each other.
- COMPOSITIONS – elements of art + principles of design.
- PLATO’S RULE – variety + unity.
- RULE OF THIRD – top right, top left, bottom left and bottom right.
- GOLDEN RECTANGLE / SPIRAL – (61.77% + 38.22%).
- GOLDEN TRIANGLES – top right, top left, bottom left and bottom right.
- STUDY – theme, color scheme, magazine / book cover / hoarding / banner / poster (idea, brand, punch line, minimum text, fonts size, font type, color scheme, big visual, blank space, call for action, composition, QR code), symbol / icon / logo (symbol, text, symbol-n-text, unique, simple, remarkable, suitable, everlasting, right color, usable in black-n-white), stamps, visiting cards, letter head, brochure, scenes (theme, visual elements, characteristics, point of view, background).
- EYES – socket, eyeball, upper & lower obicularis (prolonged epicanthal fold), pentagon, tear duckt, iris, pupil, upper lid, lower lid (palpebral), walls of upper & lower lids, lashes, brow (corrugator), reflection, plains, shading, iris becomes oval as it moves away from centre & pupil moves back, expressions (normal, sleepy, anger, fear, happy).
- NOSE – construction, bones, muscles / ligaments, shading.
- LIPS – construction, lobes of lip, shading.
- EAR – construction, y?, shading.
- HAIR – volume, shape, shading, layering, texture, type, style, shine.
- FACE PROFILE – skull, cranial, jaw.
- NECK – construction, bones, muscles / ligaments, nerves.
- FRONT POSE DRAWING – placement of eyes, nose, lips, ears, hair line in the framework of head, avoid tunnel vision, composition, corner to curve, verification, improvise, reduce intensity drawing.
- GRAPHITE SHADING – define source of light, form (mid tone, highlights, dark tone), cast shadow, direction of gradation, hair.
- PASTEL SHADING – analogus colors, define source of light, form (mid tone, highlights, dark tone), cast shadow, direction of gradation.
- REFERENCE PHOTO – digital enhancement, convert into black and white, posterization and draw grid digitally.
- DRAWING – avoid tunnel vision, composition, framework creation using basic shapes, horizontal lines, verticle lines, parallel lines, angle, relative measurements, corner to curve, verification, improvise, reduce intensity drawing.
- SHADING – define values, mid tone, highlights, dark tone, fine lines.
- FINISHING TOUCH – review, feedback, improvise, preserve.
- SKULL – cranium, jaw
- EYES – construction, socket, sclera, capillaries, iris, pupil, upper lid, lower lid, tear ducts, epicanthal fold, reflection, lashes, orbicularis oculi, brow.
- NOSE – glabella (triangle), nasal bone, nasal spine, maxilla, lateral cartilage, alar fat (nostril), septum (wall between nostril), greater alar cartilage (front lob).
- LIPS – philtrum ridges, cupid’s bow, upper/lower vermillion boarder, oral commissures (pintch), lower lip groove, lobes of lower lip, mentolabial furrow if lower lip.
- EAR – helix, scapha, triangular fossa, superior crus, inferiror crus, anti helix, anti tragus, lobule, intertragic notch, tragus, concha cavum, concha cymba, helicis crus.
- NECK – omohyoid, clavicle bone / adam’s apple, hyoid bone, levator scapulae, sternohyoid, sternocleidomastoid, trapezius, external jugular vein, sternum.
- FACE MUSCLES – temple (frontal belly, corugator supercilii, temporal fascia, superior auricular), nose (procerus, corruganastor suppercilii, nsalis, levator labii superioris), cheek (zygomaticus minor, zygomaticus major, buccinator, masseteric fascia, parotid fascia, risorius), mouth (orbicularis oris, depressor anguli oris, mentalis), neck (trapezius, posterior auricular, sternocleidomatoid, omohyoid, sternohyoid, stylohyoid).
- ANGLE – front, side, tilted up, tilted down, top and bottom.
- EXPRESSION – happy, sad and angry.
- CROQUIS – 9 heads proportions, face, neck, shoulder, chest, waist, pelvic, thigh, calf, ankle, feet, upper arms, fore arm, hands, female, male, kid.
- CROQUIS DYNAMICS – front, side, three quarter and back pose.
- TERMINOLOGY – anterior / front, posterior / back, medial / middle, lateral / opposite, superior / top, inferior / bottom, proximal / closer to the centre, distal / away from centre, deep / covered, superficial / visible, subcutaneous / just below the surface.
- SKELETON – bone on the surface as landmark, skull, clavicles, spine (atlas, 7 cervical, 12 thoracic, 5 lumber, 2 tail bone), pelvic, anterior superior iliac spine (ASIS), Scapula, Posterior Superior Iliac Spine (PSIS), legs, femur, tibia, fibula, patella, arms, humerus / triangle at elbow, hands.
- SYNOVIAL JOINTS – shape, movement, hinge for flexion and extension(elbow), pivot (elbow), ball & socket (hip / shoulder), ellipsoid (wrist), saddle (thumb), plain (hand / foot) .
- HUMAN FIGURE PROPORTIONS – Robert Beverly Hale (11.5 cranial), foreshortening agnostic, dynamics of body, width from front, height from side.
- SECONDARY HUMAN FIGURE PROPORTIONS – Richer (7.5 heads), Loomis (8 heads).
- HUMAN FIGURE TYPES – male, female and kid.
- HUMAN FIGURE STRUCTURE – mannequinization, box, cylinder, oval.
- BALANCE – gravity, point of contact on ground (single point, two points / line, three points / triangle, four points / quadrangle), weight on point of contacts, centre of support, weight on point and centre of support, centre of gravity, distribution of weight and wideness of base, balance is equal mass / weight on either side, weight distribution on legs and external support.
- DYNAMICS – controlled fall or controlled loss of balance, muscle strength against gravity, dynamics of rib cage, pelvic and spine, contrapposto (stretch/squash, high/low, supporting/extended leg), activities, muscle tension.
- GESTURE – rhythm (flow / action / motion / movement), contours, longest axis, CSI lines, line of action, tense vs relaxes, directional flow.
- HEAD – Reilly method, front, side, three quarter.
- HANDS – construction, muscles/ligaments, bones and nerves.
- FEET – construction, muscles/ligaments, bones and nerves.
- TORSO – rib cage, pelvic, tilt, lean, twist, foreshortening, front, back.
- TORSO front – pectoralis major, latissimus dorsi, serratus anterior, rectus abdominis.
- TORSO back – sternocleidomastoid, trapezius, deltoid, infraspinatus, teres minor teres major, rhomboideus major, latissimus dorsi, erector spinae, obliquus externus, scapula.
- ARMS – biceps brachii, triceps brachii, extensor capri radialis longus, anconeus.
- LEGS – construction, muscles/ligaments, bones and nerves.
- FOLDS – pipe, zigzag, spiral, half lock, diaper, drop, moving, inert.
- DYNAMICS OF FOLDS – compressed, stretched, twisted, environment, gravity, point of tension (1, 2, linear), shape underneath, support, motion and cloth type.
- PATTERN – texture, smooth, rough, opaque.
- DRESS TYPES – casual, office, bridal, ethnic, sports, kids.
- TOOLS – colored pencil, water soluble pencils, paper, brush.
- GRADATION – analogues colors, gradation direction.
- PORTRAIT OR LANDSCAPE OR FLORAL – from reference photograph.
- TOOLS – watercolor, brush, cold press watercolor paper.
- TECHNIQUES – flat washes, gradations, wet on wet, wet on dry, dry brush, lifting color, scumbling, glazing, stamping, spattering, splashing, ink pen.
- PATTERNS – sponges, salt, scratching/indenting, alcohol, masking tape, masking fluid, polythene, scraping.
- LANDSCAPE OR PORTRAIT OR FLORAL – from reference photograph.
- TOOLS – acrylic, brush, paper / canvas, white texture.
- TECHNIQUES – layering, gradations, lifting color, epoxy, white texture.
- LANDSCAPE or portrait or floral from reference photograph.
- TOOLS – oil, brush, paper / canvas, medium, cleaning agent.
- TECHNIQUES – mixing, layering, gradations, lifting color.
- PATTERNS – white texture, epoxy, impasto, paper, knife.
- LANDSCAPE OR PORTRAIT OR FLORAL – from reference photograph.
- TOOLS – pen, ink, paper.
- FONT – normal, italic, fonts, 3D letters, uncials, minuscule letters, gothic alphabets.
- FACE – framework, planar head.
- USER INTERFACE.
- 3D MESHES
Note : Bring your own laptop along with above software.
PHOTOSHOP (RASTER IMAGE) AND CORELDRAW (VECTOR GRAPHIC).
- SYMBOL / ICON.
- MAGAZINE COVER.
- VISITING CARDS.
- LETTER HEAD.
Note : Bring your own laptop along with above softwares.
- USER INTERFACE.
- TIME LINES.
- AUDIO & VIDEO EFFECTS.
- AUDIO & VIDEO TRANSITIONS.
AFTER EFFECTS VFX.
- USER INTERFACE.
- IMPORT FILES.
- NULL OBJECT.
- SHAPE LAYER.
- ADJUSTMENT LAYER.
- ROTO BRUSH TOOL.
- PUPPET TOOL.
- EXPORT VIDEO.
Note : Bring your own laptop along with above softwares.
Autodesk 3ds Studio Max.
- USER INTERFACE.
- OBJECT MODELING.
- INTERIOR DESIGN.
- EXTERIOR DESIGN.
- TEXTURE & UV WORKFLOW.
- CHARACTER POLY MODELING.
- CHARACTER RIGGING.
- CHARACTER ANIMATION.
- HUMAN BODY MODELLING.
Note : Bring your own laptop along with above software.
- INTRODUCTION TO CSS.
- INTRODUCTION TO JQUERY.
Note : Bring your own laptop and internet dongle.
- EXPOSURE TO ADVANCE GRAPHITE TOOLS.
- INTRODUCTION TO DRAWING FUNDAMENTALS.
- CONCEPT OF LIGHT AND SHADOW.
- COLOR GRADATION USING COLORED PENCILS.
- MAKE SCENERY WITH SOFT PASTEL COLORS.
Note : Parents are requested to join the above session.